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      <title>Videos by muk</title>
      <description>Videos by muk</description>
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            <title>fight club</title>            
            <pubDate>Wed, 09 May 2007 17:19:06 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="fight club" height="90" src="http://frame.revver.com/frame/120x90/263778.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Wed, 09 May 2007 17:19:06 -0800<br />Duration: 173</p><p>realtekken ! @ donaufestival 2007 by god´s entertainment http://gods-entertainment.org/
2 player with controllers &amp; 2 real fighters.
connected through lightsignals on the floor. the player pushed the controller and the fighters saw the light on the floor and moved the corresponding limb
awesome performance !!!</p>]]></description>
            <category>donaufestival</category><category>fight</category><category>fight-club</category><category>krems</category><category>real-game</category><category>realtekken</category><category>tagrtv</category><category>violence</category>
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            <media:title>fight club</media:title>            
            
                <media:text type="plain">realtekken ! @ donaufestival 2007 by god´s entertainment http://gods-entertainment.org/
2 player with controllers &amp; 2 real fighters.
connected through lightsignals on the floor. the player pushed the controller and the fighters saw the light on the floor and moved the corresponding limb
awesome performance !!!</media:text>

            <media:description type="plain">realtekken ! @ donaufestival 2007 by god´s entertainment http://gods-entertainment.org/
2 player with controllers &amp; 2 real fighters.
connected through lightsignals on the floor. the player pushed the controller and the fighters saw the light on the floor and moved the corresponding limb
awesome performance !!!</media:description>
            <media:credit>gods-entertainment</media:credit>            
            <media:player url="http://revver.com/video/263778/fight-club/"></media:player>
            
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            <media:credit>gods-entertainment</media:credit>
            <media:category>donaufestival fight fight-club krems real-game realtekken tagrtv violence</media:category>
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        </item><item>
            <title>morphing machinery and mobi</title>            
            <pubDate>Mon, 23 Apr 2007 02:10:13 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="morphing machinery and mobi" height="90" src="http://frame.revver.com/frame/120x90/243959.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Mon, 23 Apr 2007 02:10:13 -0800<br />Duration: 109</p><p>morphing machinery and mobi, two works from the canadian artist Graham Smith.
morphing machinery explores the world of nanotechnology, and takes as it thematic foundation a new urban landscape filled with transforming machines and architectural forms in motion. Just as plants grow and alter their structures over time our machines, buildings and environments may in the future reconfigure themselves based on environmental and programming influences. Our cities will then become alive in a real sense as they will change and evolve in ways that more resemble the growth in a forest. This project is a collaboration between the artist, Willem de Kooning Academie students and Cybercity Ruhr

mobi is a human sized telepresence robot that users remotely control to move through distant environments, see through its camera eye, talk through its speakers and hear via its microphone ear. Simultaneously a life sized image of themselves is projected onto the robots LCD face, creating a robotic avatar. MOBI allows people to “explore far away art shows, attend distant presentations and make public appearences from anywhere on earth, thus helping to reduce air travel and reduce global warming”.</p>]]></description>
            <category>deaf07</category><category>graham-smith</category><category>las-palmas</category><category>mobi</category><category>morphing-machinery</category><category>tagrtv</category>
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            <media:title>morphing machinery and mobi</media:title>            
            
                <media:text type="plain">morphing machinery and mobi, two works from the canadian artist Graham Smith.
morphing machinery explores the world of nanotechnology, and takes as it thematic foundation a new urban landscape filled with transforming machines and architectural forms in motion. Just as plants grow and alter their structures over time our machines, buildings and environments may in the future reconfigure themselves based on environmental and programming influences. Our cities will then become alive in a real sense as they will change and evolve in ways that more resemble the growth in a forest. This project is a collaboration between the artist, Willem de Kooning Academie students and Cybercity Ruhr

mobi is a human sized telepresence robot that users remotely control to move through distant environments, see through its camera eye, talk through its speakers and hear via its microphone ear. Simultaneously a life sized image of themselves is projected onto the robots LCD face, creating a robotic avatar. MOBI allows people to “explore far away art shows, attend distant presentations and make public appearences from anywhere on earth, thus helping to reduce air travel and reduce global warming”.</media:text>

            <media:description type="plain">morphing machinery and mobi, two works from the canadian artist Graham Smith.
morphing machinery explores the world of nanotechnology, and takes as it thematic foundation a new urban landscape filled with transforming machines and architectural forms in motion. Just as plants grow and alter their structures over time our machines, buildings and environments may in the future reconfigure themselves based on environmental and programming influences. Our cities will then become alive in a real sense as they will change and evolve in ways that more resemble the growth in a forest. This project is a collaboration between the artist, Willem de Kooning Academie students and Cybercity Ruhr

mobi is a human sized telepresence robot that users remotely control to move through distant environments, see through its camera eye, talk through its speakers and hear via its microphone ear. Simultaneously a life sized image of themselves is projected onto the robots LCD face, creating a robotic avatar. MOBI allows people to “explore far away art shows, attend distant presentations and make public appearences from anywhere on earth, thus helping to reduce air travel and reduce global warming”.</media:description>
            <media:credit>graham smith</media:credit>            
            <media:player url="http://revver.com/video/243959/morphing-machinery-and-mobi/"></media:player>
            
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            <media:credit>graham smith</media:credit>
            <media:category>deaf07 graham-smith las-palmas mobi morphing-machinery tagrtv</media:category>
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            <media:rating>nonadult</media:rating>
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        </item><item>
            <title>night of ludic society @ deaf07</title>            
            <pubDate>Sun, 22 Apr 2007 19:10:13 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="night of ludic society @ deaf07" height="90" src="http://frame.revver.com/frame/120x90/243628.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Sun, 22 Apr 2007 19:10:13 -0800<br />Duration: 351</p><p>Marguerite Charmante in collusion with Fleshgordo created the Ludic Society in Bilbao Spain in 2005 as an international association of game practitioners and thinkers who seek to provoke the new artistic research discipline of ludics or indulgent play. Usually for members only, on this night anyone could gamble for membership.</p>]]></description>
            <category>deaf07</category><category>goape</category><category>ludic-society</category><category>realplay</category><category>rfid</category><category>tag</category><category>tagrtv</category>
            <link>http://revver.com/video/243628/night-of-ludic-society-deaf07/</link>
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            <media:title>night of ludic society @ deaf07</media:title>            
            
                <media:text type="plain">Marguerite Charmante in collusion with Fleshgordo created the Ludic Society in Bilbao Spain in 2005 as an international association of game practitioners and thinkers who seek to provoke the new artistic research discipline of ludics or indulgent play. Usually for members only, on this night anyone could gamble for membership.</media:text>

            <media:description type="plain">Marguerite Charmante in collusion with Fleshgordo created the Ludic Society in Bilbao Spain in 2005 as an international association of game practitioners and thinkers who seek to provoke the new artistic research discipline of ludics or indulgent play. Usually for members only, on this night anyone could gamble for membership.</media:description>
            <media:credit>ludic society</media:credit>            
            <media:player url="http://revver.com/video/243628/night-of-ludic-society-deaf07/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=243628" duration="351" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>ludic society</media:credit>
            <media:category>deaf07 goape ludic-society realplay rfid tag tagrtv</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/243628.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>go up ! go up !</title>            
            <pubDate>Sun, 22 Apr 2007 17:43:05 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="go up ! go up !" height="90" src="http://frame.revver.com/frame/120x90/243651.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Sun, 22 Apr 2007 17:43:05 -0800<br />Duration: 42</p><p>Go Up! Go Up! (Hu Jie Ming) consists of 24 TV screens are stacked up as a vertical column resembling a ladder. The TV screens show a number of people climbing fanatically. The audience intervenes the climbing scene by either shouting at them or making noises, the climbers fall down hopelessly, and start to climb once again. </p>]]></description>
            <category>deaf07</category><category>go-up</category><category>hu-jie-ming</category><category>las-palmas</category><category>media-art</category><category>tagrtv</category>
            <link>http://revver.com/video/243651/go-up-go-up/</link>
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            <media:title>go up ! go up !</media:title>            
            
                <media:text type="plain">Go Up! Go Up! (Hu Jie Ming) consists of 24 TV screens are stacked up as a vertical column resembling a ladder. The TV screens show a number of people climbing fanatically. The audience intervenes the climbing scene by either shouting at them or making noises, the climbers fall down hopelessly, and start to climb once again. </media:text>

            <media:description type="plain">Go Up! Go Up! (Hu Jie Ming) consists of 24 TV screens are stacked up as a vertical column resembling a ladder. The TV screens show a number of people climbing fanatically. The audience intervenes the climbing scene by either shouting at them or making noises, the climbers fall down hopelessly, and start to climb once again. </media:description>
            <media:credit>Hu Jie Ming</media:credit>            
            <media:player url="http://revver.com/video/243651/go-up-go-up/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=243651" duration="42" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>Hu Jie Ming</media:credit>
            <media:category>deaf07 go-up hu-jie-ming las-palmas media-art tagrtv</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/243651.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>code 31 @ deaf07</title>            
            <pubDate>Sun, 22 Apr 2007 15:40:13 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="code 31 @ deaf07" height="90" src="http://frame.revver.com/frame/120x90/243512.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Sun, 22 Apr 2007 15:40:13 -0800<br />Duration: 36</p><p>SE/30 (by Code31) is an installation of 20, almost 20 year old Macintosh SE-computers. The installation is based on the principle of cellular automata, every SE/30 is a cel that adapts to its environment and forms collaborative patterns. The sound is modulated and the images are plotted by the status of each computer that generates the sound and images. In the realm of General Midi and Quicktime Musical Instruments the aesthetics of failure are a necesity. Digital artefacts distort mobile phone-like timbres to abstract structures...</p>]]></description>
            <category>apple</category><category>code31</category><category>deaf07</category><category>mac</category><category>macintosh</category><category>mediaart</category><category>se-computer</category><category>se30</category><category>tagrtv</category>
            <link>http://revver.com/video/243512/code-31-deaf07/</link>
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            <media:title>code 31 @ deaf07</media:title>            
            
                <media:text type="plain">SE/30 (by Code31) is an installation of 20, almost 20 year old Macintosh SE-computers. The installation is based on the principle of cellular automata, every SE/30 is a cel that adapts to its environment and forms collaborative patterns. The sound is modulated and the images are plotted by the status of each computer that generates the sound and images. In the realm of General Midi and Quicktime Musical Instruments the aesthetics of failure are a necesity. Digital artefacts distort mobile phone-like timbres to abstract structures...</media:text>

            <media:description type="plain">SE/30 (by Code31) is an installation of 20, almost 20 year old Macintosh SE-computers. The installation is based on the principle of cellular automata, every SE/30 is a cel that adapts to its environment and forms collaborative patterns. The sound is modulated and the images are plotted by the status of each computer that generates the sound and images. In the realm of General Midi and Quicktime Musical Instruments the aesthetics of failure are a necesity. Digital artefacts distort mobile phone-like timbres to abstract structures...</media:description>
            <media:credit>code31</media:credit>            
            <media:player url="http://revver.com/video/243512/code-31-deaf07/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=243512" duration="36" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>code31</media:credit>
            <media:category>apple code31 deaf07 mac macintosh mediaart se-computer se30 tagrtv</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/243512.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>ondulation @ deaf07</title>            
            <pubDate>Sun, 22 Apr 2007 15:31:10 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="ondulation @ deaf07" height="90" src="http://frame.revver.com/frame/120x90/243503.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Sun, 22 Apr 2007 15:31:10 -0800<br />Duration: 96</p><p>Ondulation (by Thomas McIntosh with Mikko Hynninen and Emmanuel Madan) is a composition for water, sound and light. A two ton pool of water is set into motion using sound, beams of light are projected onto the surface of the water and reflect onto a projection screen. The pool becomes a liquid mirror that is slowly sculpted into perfect three-dimensional expressions of a musical composition.</p>]]></description>
            <category>deaf07</category><category>ondulation</category><category>psychedelic</category><category>tagrtv</category><category>thomas-mcintosh</category>
            <link>http://revver.com/video/243503/ondulation-deaf07/</link>
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            <media:title>ondulation @ deaf07</media:title>            
            
                <media:text type="plain">Ondulation (by Thomas McIntosh with Mikko Hynninen and Emmanuel Madan) is a composition for water, sound and light. A two ton pool of water is set into motion using sound, beams of light are projected onto the surface of the water and reflect onto a projection screen. The pool becomes a liquid mirror that is slowly sculpted into perfect three-dimensional expressions of a musical composition.</media:text>

            <media:description type="plain">Ondulation (by Thomas McIntosh with Mikko Hynninen and Emmanuel Madan) is a composition for water, sound and light. A two ton pool of water is set into motion using sound, beams of light are projected onto the surface of the water and reflect onto a projection screen. The pool becomes a liquid mirror that is slowly sculpted into perfect three-dimensional expressions of a musical composition.</media:description>
            <media:credit>thomas mcintosh</media:credit>            
            <media:player url="http://revver.com/video/243503/ondulation-deaf07/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=243503" duration="96" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>thomas mcintosh</media:credit>
            <media:category>deaf07 ondulation psychedelic tagrtv thomas-mcintosh</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/243503.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>object b</title>            
            <pubDate>Fri, 20 Apr 2007 07:52:07 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="object b" height="90" src="http://frame.revver.com/frame/120x90/241162.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Fri, 20 Apr 2007 07:52:07 -0800<br />Duration: 92</p><p>Object B presents a modified first-person 3-D shooting game with real objects connected to a virtual-reality setting. Robotic objects made of computer parts, electric tools, and a control terminal for players trigger automatic commands, according to which the game develops. By controlling the game characters with vibration and shocks from the power tools, the system enables a myth of connecting the global abstract theme to the sense of local materiality to be repeated between reality and fiction.</p>]]></description>
            <category>b</category><category>deaf07</category><category>exonomo</category><category>lab</category><category>object</category><category>reality</category><category>robot</category><category>tagrtv</category><category>tama</category><category>tech</category><category>virtual</category>
            <link>http://revver.com/video/241162/object-b/</link>
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            <media:title>object b</media:title>            
            
                <media:text type="plain">Object B presents a modified first-person 3-D shooting game with real objects connected to a virtual-reality setting. Robotic objects made of computer parts, electric tools, and a control terminal for players trigger automatic commands, according to which the game develops. By controlling the game characters with vibration and shocks from the power tools, the system enables a myth of connecting the global abstract theme to the sense of local materiality to be repeated between reality and fiction.</media:text>

            <media:description type="plain">Object B presents a modified first-person 3-D shooting game with real objects connected to a virtual-reality setting. Robotic objects made of computer parts, electric tools, and a control terminal for players trigger automatic commands, according to which the game develops. By controlling the game characters with vibration and shocks from the power tools, the system enables a myth of connecting the global abstract theme to the sense of local materiality to be repeated between reality and fiction.</media:description>
            <media:credit>muk</media:credit>            
            <media:player url="http://revver.com/video/241162/object-b/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=241162" duration="92" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>muk</media:credit>
            <media:category>b deaf07 exonomo lab object reality robot tagrtv tama tech virtual</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/241162.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>amazon noir</title>            
            <pubDate>Fri, 20 Apr 2007 07:43:07 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="amazon noir" height="90" src="http://frame.revver.com/frame/120x90/241154.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Fri, 20 Apr 2007 07:43:07 -0800<br />Duration: 33</p><p>The Amazon Noir crew (Paolo Cirio, Alessandro Ludovico, Ubermorgen.com) stole copyrighted books from Amazon by using sophisticated technology coded by 'supervillain' Paolo Cirio. A subliminal media fight and a covert legal dispute escalated into an online showdown with the heist of over 3000 books at the center of the story.</p>]]></description>
            <category>amazon</category><category>art</category><category>bernhard</category><category>cirio</category><category>deaf07</category><category>ludovicio</category><category>noir</category><category>tagrtv</category><category>ubermorgen</category>
            <link>http://revver.com/video/241154/amazon-noir/</link>
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            <media:title>amazon noir</media:title>            
            
                <media:text type="plain">The Amazon Noir crew (Paolo Cirio, Alessandro Ludovico, Ubermorgen.com) stole copyrighted books from Amazon by using sophisticated technology coded by 'supervillain' Paolo Cirio. A subliminal media fight and a covert legal dispute escalated into an online showdown with the heist of over 3000 books at the center of the story.</media:text>

            <media:description type="plain">The Amazon Noir crew (Paolo Cirio, Alessandro Ludovico, Ubermorgen.com) stole copyrighted books from Amazon by using sophisticated technology coded by 'supervillain' Paolo Cirio. A subliminal media fight and a covert legal dispute escalated into an online showdown with the heist of over 3000 books at the center of the story.</media:description>
            <media:credit>muk</media:credit>            
            <media:player url="http://revver.com/video/241154/amazon-noir/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=241154" duration="33" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>muk</media:credit>
            <media:category>amazon art bernhard cirio deaf07 ludovicio noir tagrtv ubermorgen</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/241154.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>experiments in galvanism</title>            
            <pubDate>Fri, 20 Apr 2007 07:23:25 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="experiments in galvanism" height="90" src="http://frame.revver.com/frame/120x90/241113.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Fri, 20 Apr 2007 07:23:25 -0800<br />Duration: 45</p><p>a work by Garnet Hertz. A miniature webserver is implanted in the body of a frog specimen, which is suspended in a clear glass container. Through an ethernet cable connected to the embedded webserver, remote viewers can trigger movement in either the right or left leg of the frog, thereby updating Luigi Galvani's original 1786 experiment causing the legs of a dead frog to twitch simply by touching muscles and nerves with metal. you can move him realtime. check the website</p>]]></description>
            <category>deaf07</category><category>experiment</category><category>galvanism</category><category>garnet</category><category>hertz</category><category>las</category><category>palmas</category><category>tagrtv</category><category>webserver</category>
            <link>http://revver.com/video/241113/experiments-in-galvanism/</link>
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            <media:title>experiments in galvanism</media:title>            
            
                <media:text type="plain">a work by Garnet Hertz. A miniature webserver is implanted in the body of a frog specimen, which is suspended in a clear glass container. Through an ethernet cable connected to the embedded webserver, remote viewers can trigger movement in either the right or left leg of the frog, thereby updating Luigi Galvani's original 1786 experiment causing the legs of a dead frog to twitch simply by touching muscles and nerves with metal. you can move him realtime. check the website</media:text>

            <media:description type="plain">a work by Garnet Hertz. A miniature webserver is implanted in the body of a frog specimen, which is suspended in a clear glass container. Through an ethernet cable connected to the embedded webserver, remote viewers can trigger movement in either the right or left leg of the frog, thereby updating Luigi Galvani's original 1786 experiment causing the legs of a dead frog to twitch simply by touching muscles and nerves with metal. you can move him realtime. check the website</media:description>
            <media:credit>muk</media:credit>            
            <media:player url="http://revver.com/video/241113/experiments-in-galvanism/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=241113" duration="45" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>muk</media:credit>
            <media:category>deaf07 experiment galvanism garnet hertz las palmas tagrtv webserver</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/241113.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>common grounds</title>            
            <pubDate>Fri, 20 Apr 2007 07:23:25 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="common grounds" height="90" src="http://frame.revver.com/frame/120x90/241124.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Fri, 20 Apr 2007 07:23:25 -0800<br />Duration: 124</p><p>common grounds brings the realities of the physical and virtual space closer to each other by creating an intermediate third space that opens new perspectives. The installation raises questions about presence, representation and identity as a reflection on mediaculture where the relation between real and virtual take more and more complex forms.</p>]]></description>
            <category>bulcke</category><category>common</category><category>deaf07</category><category>den</category><category>grounds</category><category>soetens</category><category>tagrtv</category><category>thomas</category><category>van</category><category>workspace-unlimited</category>
            <link>http://revver.com/video/241124/common-grounds/</link>
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            <media:title>common grounds</media:title>            
            
                <media:text type="plain">common grounds brings the realities of the physical and virtual space closer to each other by creating an intermediate third space that opens new perspectives. The installation raises questions about presence, representation and identity as a reflection on mediaculture where the relation between real and virtual take more and more complex forms.</media:text>

            <media:description type="plain">common grounds brings the realities of the physical and virtual space closer to each other by creating an intermediate third space that opens new perspectives. The installation raises questions about presence, representation and identity as a reflection on mediaculture where the relation between real and virtual take more and more complex forms.</media:description>
            <media:credit>muk</media:credit>            
            <media:player url="http://revver.com/video/241124/common-grounds/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=241124" duration="124" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>muk</media:credit>
            <media:category>bulcke common deaf07 den grounds soetens tagrtv thomas van workspace-unlimited</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/241124.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>real</title>            
            <pubDate>Thu, 19 Apr 2007 07:44:55 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="real" height="90" src="http://frame.revver.com/frame/120x90/239648.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Thu, 19 Apr 2007 07:44:55 -0800<br />Duration: 49</p><p>In his series real. muk is playing with the perception of reality. 
games are getting real - reality turns into a game. 
in this video the computer monitor becomes the leading actor and challenging himself twice - in form and content. 
he is knowingly taken out of his usual environment and confronted with reality.</p>]]></description>
            <category>game</category><category>muk</category><category>real</category><category>reality</category><category>virtual</category>
            <link>http://revver.com/video/239648/real/</link>
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            <media:title>real</media:title>            
            
                <media:text type="plain">In his series real. muk is playing with the perception of reality. 
games are getting real - reality turns into a game. 
in this video the computer monitor becomes the leading actor and challenging himself twice - in form and content. 
he is knowingly taken out of his usual environment and confronted with reality.</media:text>

            <media:description type="plain">In his series real. muk is playing with the perception of reality. 
games are getting real - reality turns into a game. 
in this video the computer monitor becomes the leading actor and challenging himself twice - in form and content. 
he is knowingly taken out of his usual environment and confronted with reality.</media:description>
            <media:credit>muk</media:credit>            
            <media:player url="http://revver.com/video/239648/real/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=239648" duration="49" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>muk</media:credit>
            <media:category>game muk real reality virtual</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/239648.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>final cut</title>            
            <pubDate>Wed, 06 Dec 2006 09:56:01 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="final cut" height="90" src="http://frame.revver.com/frame/120x90/113602.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Wed, 06 Dec 2006 09:56:01 -0800<br />Duration: 32</p><p>final cut pro .... professional video editing</p>]]></description>
            <category>art</category><category>cut</category><category>final</category><category>saw</category><category>video</category>
            <link>http://revver.com/video/113602/final-cut/</link>
            <guid isPermaLink="false">http://revver.com/watch/113602</guid>
            <enclosure url="http://flash.revver.com/player/1.0/player.swf?mediaId=113602" length="1048576" type="application/x-shockwave-flash"></enclosure> 
            <media:title>final cut</media:title>            
            
                <media:text type="plain">final cut pro .... professional video editing</media:text>

            <media:description type="plain">final cut pro .... professional video editing</media:description>
            <media:credit>muk</media:credit>            
            <media:player url="http://revver.com/video/113602/final-cut/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=113602" duration="32" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>muk</media:credit>
            <media:category>art cut final saw video</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/113602.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>field cultivation</title>            
            <pubDate>Wed, 06 Dec 2006 09:35:00 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="field cultivation" height="90" src="http://frame.revver.com/frame/120x90/113583.jpg" /><p>Author: <a href="http://revver.com/u/muk/">muk</a><br />Added: Wed, 06 Dec 2006 09:35:00 -0800<br />Duration: 62</p><p>me workin hard on the field of life</p>]]></description>
            <category>art</category><category>field</category><category>media</category><category>monitor</category><category>work</category>
            <link>http://revver.com/video/113583/field-cultivation/</link>
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            <media:title>field cultivation</media:title>            
            
                <media:text type="plain">me workin hard on the field of life</media:text>

            <media:description type="plain">me workin hard on the field of life</media:description>
            <media:credit>muk</media:credit>            
            <media:player url="http://revver.com/video/113583/field-cultivation/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=113583" duration="62" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>muk</media:credit>
            <media:category>art field media monitor work</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/113583.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
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