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            <title>Make a 3d game - Step 1</title>            
            <pubDate>Mon, 14 Jan 2008 06:58:23 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="Make a 3d game - Step 1" height="90" src="http://frame.revver.com/frame/120x90/615594.jpg" /><p>Author: <a href="http://revver.com/u/www3DRadcom/">www3DRadcom</a><br />Added: Mon, 14 Jan 2008 06:58:23 -0800<br />Duration: 32</p><p>How to make a 3d game with http://3drad.com

STEP 1

Add the objects to the project. 

REMARKS: 


Objects are added at current 3d cursor location, in virtual space. 

Before I add the Car object to the project, I right-click the terrain to place the 3d cursor where I want the car. 


I click and drag the transformation buttons (those bubble-like icons) to adjust the car's position. 

Remember that you can use the right mouse button for object relative movements or the middle mouse button for world-axes relative movements.</p>]]></description>
            <category>3d game maker games create dev</category>
            <link>http://revver.com/video/615594/make-a-3d-game-step-1/</link>
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            <media:title>Make a 3d game - Step 1</media:title>            
            
                <media:text type="plain">How to make a 3d game with http://3drad.com

STEP 1

Add the objects to the project. 

REMARKS: 


Objects are added at current 3d cursor location, in virtual space. 

Before I add the Car object to the project, I right-click the terrain to place the 3d cursor where I want the car. 


I click and drag the transformation buttons (those bubble-like icons) to adjust the car's position. 

Remember that you can use the right mouse button for object relative movements or the middle mouse button for world-axes relative movements.</media:text>

            <media:description type="plain">How to make a 3d game with http://3drad.com

STEP 1

Add the objects to the project. 

REMARKS: 


Objects are added at current 3d cursor location, in virtual space. 

Before I add the Car object to the project, I right-click the terrain to place the 3d cursor where I want the car. 


I click and drag the transformation buttons (those bubble-like icons) to adjust the car's position. 

Remember that you can use the right mouse button for object relative movements or the middle mouse button for world-axes relative movements.</media:description>
            <media:credit>www3DRadcom</media:credit>            
            <media:player url="http://revver.com/video/615594/make-a-3d-game-step-1/"></media:player>
            
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            <media:credit>www3DRadcom</media:credit>
            <media:category>3d game maker games create dev</media:category>
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        </item><item>
            <title>Make a racing game - Step 2</title>            
            <pubDate>Mon, 14 Jan 2008 06:58:23 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="Make a racing game - Step 2" height="90" src="http://frame.revver.com/frame/120x90/615596.jpg" /><p>Author: <a href="http://revver.com/u/www3DRadcom/">www3DRadcom</a><br />Added: Mon, 14 Jan 2008 06:58:23 -0800<br />Duration: 18</p><p>How to make a 3d game with http://3drad.com

STEP 2

Establish relationships between the objects. 

REMARKS: 


I link the Car to the Terrain to enable collision detection between these two objects. 


I also link the car to the G-Force object to apply gravity force to the car. 


I then launch the simulation and use the arrow keys to drive the car.</p>]]></description>
            <category>3d racing game make games crea</category>
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            <media:title>Make a racing game - Step 2</media:title>            
            
                <media:text type="plain">How to make a 3d game with http://3drad.com

STEP 2

Establish relationships between the objects. 

REMARKS: 


I link the Car to the Terrain to enable collision detection between these two objects. 


I also link the car to the G-Force object to apply gravity force to the car. 


I then launch the simulation and use the arrow keys to drive the car.</media:text>

            <media:description type="plain">How to make a 3d game with http://3drad.com

STEP 2

Establish relationships between the objects. 

REMARKS: 


I link the Car to the Terrain to enable collision detection between these two objects. 


I also link the car to the G-Force object to apply gravity force to the car. 


I then launch the simulation and use the arrow keys to drive the car.</media:description>
            <media:credit>www3DRadcom</media:credit>            
            <media:player url="http://revver.com/video/615596/make-a-racing-game-step-2/"></media:player>
            
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            <media:credit>www3DRadcom</media:credit>
            <media:category>3d racing game make games crea</media:category>
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        </item><item>
            <title>Make a driving game - Step 3</title>            
            <pubDate>Mon, 14 Jan 2008 06:58:23 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="Make a driving game - Step 3" height="90" src="http://frame.revver.com/frame/120x90/615597.jpg" /><p>Author: <a href="http://revver.com/u/www3DRadcom/">www3DRadcom</a><br />Added: Mon, 14 Jan 2008 06:58:23 -0800<br />Duration: 58</p><p>How to make a 3d game with http://3drad.com

STEP 3

Add a chasing camera to take the car. 

REMARKS: 


I link the CamChase (camera) object to the Car, which tells the camera that the car is the object to take. 


Run-time, the camera will try to keep its relative position from the target (car).</p>]]></description>
            <category>3d driving game make games cre</category>
            <link>http://revver.com/video/615597/make-a-driving-game-step-3/</link>
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            <media:title>Make a driving game - Step 3</media:title>            
            
                <media:text type="plain">How to make a 3d game with http://3drad.com

STEP 3

Add a chasing camera to take the car. 

REMARKS: 


I link the CamChase (camera) object to the Car, which tells the camera that the car is the object to take. 


Run-time, the camera will try to keep its relative position from the target (car).</media:text>

            <media:description type="plain">How to make a 3d game with http://3drad.com

STEP 3

Add a chasing camera to take the car. 

REMARKS: 


I link the CamChase (camera) object to the Car, which tells the camera that the car is the object to take. 


Run-time, the camera will try to keep its relative position from the target (car).</media:description>
            <media:credit>www3DRadcom</media:credit>            
            <media:player url="http://revver.com/video/615597/make-a-driving-game-step-3/"></media:player>
            
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            <media:credit>www3DRadcom</media:credit>
            <media:category>3d driving game make games cre</media:category>
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        </item><item>
            <title>Create a 3d game - Step 4</title>            
            <pubDate>Mon, 14 Jan 2008 06:58:23 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="Create a 3d game - Step 4" height="90" src="http://frame.revver.com/frame/120x90/615601.jpg" /><p>Author: <a href="http://revver.com/u/www3DRadcom/">www3DRadcom</a><br />Added: Mon, 14 Jan 2008 06:58:23 -0800<br />Duration: 49</p><p>How to make a 3d game with http://3drad.com

STEP 4

Add waypoints to mark the racetrack. 

REMARKS: 


I only set a few checkpoints to keep this movie small. You can use as many as you need (more)</p>]]></description>
            <category>make 3d game create develop</category>
            <link>http://revver.com/video/615601/create-a-3d-game-step-4/</link>
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            <media:title>Create a 3d game - Step 4</media:title>            
            
                <media:text type="plain">How to make a 3d game with http://3drad.com

STEP 4

Add waypoints to mark the racetrack. 

REMARKS: 


I only set a few checkpoints to keep this movie small. You can use as many as you need (more)</media:text>

            <media:description type="plain">How to make a 3d game with http://3drad.com

STEP 4

Add waypoints to mark the racetrack. 

REMARKS: 


I only set a few checkpoints to keep this movie small. You can use as many as you need (more)</media:description>
            <media:credit>www3DRadcom</media:credit>            
            <media:player url="http://revver.com/video/615601/create-a-3d-game-step-4/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=615601" duration="49" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>www3DRadcom</media:credit>
            <media:category>make 3d game create develop</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/615601.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>Make a car game - Step 5</title>            
            <pubDate>Mon, 14 Jan 2008 06:58:23 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="Make a car game - Step 5" height="90" src="http://frame.revver.com/frame/120x90/615605.jpg" /><p>Author: <a href="http://revver.com/u/www3DRadcom/">www3DRadcom</a><br />Added: Mon, 14 Jan 2008 06:58:23 -0800<br />Duration: 22</p><p>How to make a 3d game with http://3drad.com

STEP 5

Add the race tracker object. 

REMARKS: 


Run-time, the RaceTracker object monitors objects passing through waypoints and maintains statistics about the race, like current standing and completed laps. 


I link the waypoints and the car to the RaceTracker object to enable monitoring for them. 


I also specify, on the property dialog for the RaceTracker object, the relationship type for each monitored object.</p>]]></description>
            <category>3d car physics driving game ma</category>
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            <media:title>Make a car game - Step 5</media:title>            
            
                <media:text type="plain">How to make a 3d game with http://3drad.com

STEP 5

Add the race tracker object. 

REMARKS: 


Run-time, the RaceTracker object monitors objects passing through waypoints and maintains statistics about the race, like current standing and completed laps. 


I link the waypoints and the car to the RaceTracker object to enable monitoring for them. 


I also specify, on the property dialog for the RaceTracker object, the relationship type for each monitored object.</media:text>

            <media:description type="plain">How to make a 3d game with http://3drad.com

STEP 5

Add the race tracker object. 

REMARKS: 


Run-time, the RaceTracker object monitors objects passing through waypoints and maintains statistics about the race, like current standing and completed laps. 


I link the waypoints and the car to the RaceTracker object to enable monitoring for them. 


I also specify, on the property dialog for the RaceTracker object, the relationship type for each monitored object.</media:description>
            <media:credit>www3DRadcom</media:credit>            
            <media:player url="http://revver.com/video/615605/make-a-car-game-step-5/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=615605" duration="22" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>www3DRadcom</media:credit>
            <media:category>3d car physics driving game ma</media:category>
            <media:thumbnail url="http://frame.revver.com/frame/120x90/615605.jpg" width="120" height="90"></media:thumbnail>
            <media:rating>nonadult</media:rating>
            <creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/2.5/</creativeCommons:license> 
        </item><item>
            <title>Pc Driving Simulator - Step 6</title>            
            <pubDate>Mon, 14 Jan 2008 06:58:23 -0800</pubDate>            
            <description><![CDATA[<img width="120" alt="Pc Driving Simulator - Step 6" height="90" src="http://frame.revver.com/frame/120x90/615607.jpg" /><p>Author: <a href="http://revver.com/u/www3DRadcom/">www3DRadcom</a><br />Added: Mon, 14 Jan 2008 06:58:23 -0800<br />Duration: 43</p><p>How to make a 3d game with http://3drad.com

STEP 6

Display the lap counter. 

REMARKS: 


All 3D Rad objects have run-time parameters you can access and manipulate. 

One RaceTracker's parameter is the current lap. 

I use the ValuePrint object to read and display it.</p>]]></description>
            <category>driving simulator game</category>
            <link>http://revver.com/video/615607/pc-driving-simulator-step-6/</link>
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            <media:title>Pc Driving Simulator - Step 6</media:title>            
            
                <media:text type="plain">How to make a 3d game with http://3drad.com

STEP 6

Display the lap counter. 

REMARKS: 


All 3D Rad objects have run-time parameters you can access and manipulate. 

One RaceTracker's parameter is the current lap. 

I use the ValuePrint object to read and display it.</media:text>

            <media:description type="plain">How to make a 3d game with http://3drad.com

STEP 6

Display the lap counter. 

REMARKS: 


All 3D Rad objects have run-time parameters you can access and manipulate. 

One RaceTracker's parameter is the current lap. 

I use the ValuePrint object to read and display it.</media:description>
            <media:credit>www3DRadcom</media:credit>            
            <media:player url="http://revver.com/video/615607/pc-driving-simulator-step-6/"></media:player>
            
            <media:content url="http://flash.revver.com/player/1.0/player.swf?mediaId=615607" duration="43" medium="video" type="application/x-shockwave-flash"></media:content>

            <media:credit>www3DRadcom</media:credit>
            <media:category>driving simulator game</media:category>
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